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<H1>The Team Player</H1>
<H2>Zeroing In on High Leverage Team Behaviors</H2>
<P><B>Kenneth R. Brousseau<BR>and<BR>Michael R. Perrault</B></P>
<P>"Be a team player! We want teamwork around here!"<BR><BR>These are =
familiar=20
words in organizations today. It is a rare organization that is not =
attempting=20
to create high performing teams. Teaming has become a favored =
organization=20
form.<BR><BR>Individuals are still expected to contribute, but now as =
team=20
players. The "old style" of management is a thing of the past. Managers =
are=20
still expected to get results, but as team leaders, not as autocratic=20
bosses.<BR><BR>In this respect, the present contrasts sharply with the =
past. One=20
must now be a coach and mentor with one's subordinates and a team player =
in=20
dealing with one's peers. People who once were rewarded for keeping =
their noses=20
to the grindstone, now are expected to interact participatively with =
their=20
coworkers.<BR><BR>For some, these are confusing and =
anx-iety&shy;provoking=20
times. Many people are struggling to adjust to the new team&shy;player =
role.=20
But, in many cases, people have no clear idea just exactly what being a=20
team&shy;player means in terms of actual on&shy;the&shy;job=20
behavior.<BR><BR>Just what does it mean to be a team&shy;player? Time =
and again,=20
we find people who are sincerely baffled by this question. Often, people =
have a=20
much clearer idea of what they are not supposed to do as =
team&shy;players, than=20
they do about what they should be doing. They understand the "Thou Shalt =
Nots",=20
but have only a sketchy idea of what the "Thou Shalts" are.<BR><BR>They =
realize=20
that it is not the mark of a good team&shy;player to unilaterally make =
decisions=20
without getting input from others. They know it is bad form to dig in =
one's=20
heals and argue always for one's favorite point of view. They know that =
being a=20
team&shy;player means that they shouldn't undercut and insult other=20
team&shy;players.<BR><BR>But, things become a lot less clear for most =
people=20
when it comes to saying just exactly what being a team-player =
<I>does</I> mean.=20
Are the Thou Shalts just the flip-side of the Thou Shalt Nots? This =
seems to be=20
what some think. We find people who seem to think that to be a real =
team-player=20
one must always give in to others when it comes to making decisions. One =
must=20
wait patiently for a decision to materialize mysteriously from one of =
the=20
endless meetings that team-players must attend. One never pushes for=20
closure.<BR><BR>Moreover, some think, being a team-player means giving =
up on=20
getting much work done. Team-players, they believe, should spend lots of =
time=20
chatting and socializing with other team-players.<BR><BR>These =
perceptions of=20
team-player "do's and don'ts" make the transition from traditional,=20
hierarchical-authority structures to team-based organizational =
arrangements=20
difficult. Things can grind to a halt as people grow fearful of making=20
decisions; and quality can suffer, too, when people believe that the =
over-riding=20
criterion for success in teams is being agreeable and going along with =
the=20
consensus.<BR><BR><B>Defining Team Behavior<BR><BR></B>In our =
experience, the=20
work of teams covers a broad waterfront. Teams must solve problems, =
develop=20
plans, coordinate activities, manage relationships, and administer=20
communications among team members. How much the work of a particular =
team falls=20
into each of these varied categories depends of course on the task =
environment=20
that the team faces. Teams that must respond rapidly to quickly changing =

situations will need to emphasize coordination and communication. Those=20
responsible for overseeing the activities of other teams will need to =
emphasize=20
planning, problem&shy;solving and relationship =
management.<BR><BR><B>More Than=20
Participation<BR><BR></B>Although discussions of teamwork often focus on =
the=20
interpersonal side of behavior, it seems clear that most teams must =
engage in=20
intellectual activity as well as interpersonal activity. Cooperation and =

participation are required in teams, but participative and cooperative =
behaviors=20
alone are not sufficient to assure that one will be viewed as a good =
team=20
player. In varying degrees, all teams need people who are good =
generators of=20
ideas, adept at interpreting data, skilled in organizing activities, and =

diligent in monitoring performance and meeting schedule commitments. It =
is=20
entirely possible for a person to be viewed as very cooperative and =
sincere, but=20
as hopelessly inept in making things happen and in keeping things on=20
track.<BR><BR>In a very real sense, the consummate team player is an =
individual=20
who is talented in the areas that always have been important &shy;&shy; =
e.g.,=20
solving problems, meeting commitments, keeping up productivity =
&shy;&shy; and=20
who can do these things effectively in the context of a highly =
interactive team=20
environment.<BR><BR><B>TeamView/360<BR><BR></B>In response to the =
growing demand=20
to develop high performance teams, we have developed a measurement tool =
to=20
efficiently assess the full scope of team behavior. This assessment tool =
forms=20
the basis for an interactive Windows<SUP>TM-</SUP> based software system =
called=20
TeamView/360<SUP>TM</SUP>. TeamView/360 comprises a peer&shy;assessment =
system,=20
or what has become known generically as a 360&shy;degree evaluation =
system. When=20
using TeamView/360, team members evaluate them-selves and their =
teammates=20
individually on 31 behaviors.<BR><BR>The 31 behaviors, randomly =
distributed on=20
the questionnaire, are grouped for reporting purposes in the seven =
categories=20
shown in Table 1.</P>
<P>
<CENTER>
<TABLE border=3D1>
  <TBODY>
  <TR>
    <TD width=3D312 colSpan=3D2>
      <P><B>Table 1<BR>TeamView/360 Categories and Behaviors</B> =
</P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Problem-Solving </P></TD>
    <TD width=3D208>
      <P>Generating new ideas<BR>Recognizing trends<BR>Evaluating and =
acting on=20
      new ideas </P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Planning </P></TD>
    <TD width=3D208>
      <P>Planning for the future<BR>Adapting to change </P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Controlling </P></TD>
    <TD width=3D208>
      <P>Organizing and orchestrating events<BR>Monitoring and =
controlling=20
      performance<BR>Meeting schedules and deadlines<BR>Producing high =
quality=20
      work<BR>Maintaining high productivity<BR>Meeting commitments =
</P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Self-Management </P></TD>
    <TD width=3D208>
      <P>Handling pressure<BR>Coping with own frustration<BR>Developing =
own=20
      capabilities<BR>Responding to feedback </P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Managing Relationships </P></TD>
    <TD width=3D208>
      <P>Initiating relationships<BR>Cooperating with =
others<BR>Sizing-up=20
      people<BR>Maintaining relationships<BR>Resolving =
conflicts<BR>Responding=20
      to others' needs </P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Leadership </P></TD>
    <TD width=3D208>
      <P>Delegating responsibility<BR>Facilitating =
meetings<BR>Motivating and=20
      inspiring others<BR>Developing other people<BR>Giving recognition =
to=20
      others </P></TD></TR>
  <TR>
    <TD width=3D104>
      <P>Communicating </P></TD>
    <TD width=3D208>
      <P>Articulating ideas and information<BR>Listening to =
others<BR>Keeping=20
      other people informed<BR>Giving performance =
feedback<BR>Communicating=20
      expectations </P></TD></TR></TBODY></TABLE></CENTER>
<P></P>
<P>TeamView/360 serves two purposes: to provide feedback to team members =
that=20
allows them to compare their self&shy;perceptions with their =
effectiveness as=20
team&shy;players in the eyes of their teammates. In addition, aggregated =
ratings=20
for teams show where the team collectively perceives its strengths and=20
weaknesses to lie.</P>
<P>Figure 1 shows a sample TeamView screen showing an individual's=20
self&shy;ratings, ratings by other teammates, and aggregated =
peer&shy;ratings=20
for all teammates. The results are normalized against the TeamView =
ratings of a=20
standard population of just over 800 individuals.</P>
<P>
<P align=3Dcenter><IMG height=3D356=20
src=3D"http://www.consultingtools.com/img00002.gif" width=3D475=20
align=3Dbottom><B><BR>Figure 1</B></P>
<P align=3Dleft><B><BR><BR></B>Looking at the line&shy;up of behavior =
categories=20
in Figure 1, we see the more intellectual behaviors(typically associated =
with=20
the left brain) on the left, and the more interpersonal behavior =
categories=20
(right brain) on the right, pivoting around the self&shy;management =
category in=20
the middle of the screen.<BR><BR>Additional screens show the same =
ratings (i.e.,=20
self, other, team average) on the specific behaviors that form each=20
category.<BR><BR>Statistical studies of TeamView ratings indicate that =
factor=20
analyses support the construct validity of TeamView behaviors and that =
the=20
scales have very acceptable inter&shy;rater reliability(averaging .74),=20
attesting to the validity of the system for assessing how effectively=20
individuals are perceived by teammates to perform as team&shy;players=20
(Brousseau, 1994).<BR><BR>Our experience shows that TeamView feedback is =
a=20
powerful medium for building awareness of and insights into one's own =
image as a=20
team&shy;player.<BR><BR><B>Developing Team Skills: Where to =
Begin?<BR><BR></B>In=20
working with TeamView/360 as a team development tool, we see many types =
of=20
profiles. Some individuals are rated by teammates as highly effective =
across the=20
board. Others are rated as highly effective in some categories and as =
needing=20
significant improvement in others. And, of course, some individuals are =
rated as=20
needing improvement across the full spectrum of TeamView =
behaviors.<BR><BR>These=20
latter individuals are of particular concern in a world where =
team&shy;work is=20
rapidly becoming the norm. Often, we find in this group, people who have =
been=20
highly regarded and highly rewarded in the past as individual =
contributors or=20
as, no&shy;nonsense, results&shy;oriented managers. Now, the world has =
shifted=20
on these people, leaving them confused, ridden with anxiety, and as =
perceived by=20
others as troublesome obstacles to true team&shy;work. Many in this =
group are=20
heading swiftly in the direction of career derailment and personal=20
upheaval.<BR><BR>To forestall and avoid failure and crisis, and then to =
develop=20
effective team skills, where does a person in this category begin? We =
often find=20
these people utterly daunted and over&shy;whelmed by the challenge of =
developing=20
team skills. To change everything, all at once, about one's behavior is =
viewed=20
as an impossible task &shy;&shy; and rightly so. To present individuals =
with=20
this challenge would be foolhardy and extremely=20
counterproductive.<BR><BR><B>Identifying High Leverage Team=20
Behaviors<BR><BR></B>To assist people with poor overall Team-View/360 =
profiles=20
who, if left on their own, seem destined to derail, we have endeavored =
to=20
identify specific "high leverage" skills on which to concentrate their=20
developmental efforts. More specifically, we set out to determine which=20
behaviors have the greatest impact on one's image as a=20
team&shy;player.<BR><BR>In our minds' eye, we imagined team behaviors as =
forming=20
a network of inter&shy;related behaviors. The metaphor we had in mind =
was that=20
of a fisherman's net, where each joint in the net, representing a =
particular=20
behavior, is joined directly to closely allied behaviors (other joints), =
and=20
indirectly to the full scope of team behaviors. Consequently, proceeding =
with=20
this metaphor, one can imagine that a change in any one behavior will =
bring=20
about changes, some great, some small, in other behaviors in the =
net.<BR><BR>Our=20
quest was to determine which behaviors are most central in this net, =
such that=20
if, figuratively, one were to reach into the net and pull up on a =
particular=20
node representing a particular behavior, one would maximally raise up =
the other=20
nodes &shy; other team behaviors &shy; along with it.<BR><BR><B>Research =

Method<BR><BR></B>To attack this problem, we turned to our data- base of =

TeamView ratings, which has grown quite large and which comprises a =
quite=20
diverse population of individuals employed in varied jobs in a wide =
array of=20
organizations and industries from computers to banking, pharmaceuticals =
to=20
merchant shipping, manufacturing to consulting services. In all, the =
data base=20
contains over 8000 completed TeamView/360 ratings of some 850 people. =
Most of=20
the individuals in this data base are employed in professional and =
managerial=20
positions. About one&shy;third of this sample is female.<BR><BR>In =
examining=20
TeamView/360 profiles, we often see that individuals who are rated high =
in the=20
intellectual categories on the left in Figure 1 are rated low on the=20
interpersonal behaviors on the right&shy;side of the screen. Likewise, =
it is not=20
unusual to find individuals who are rated quite highly on the =
right&shy;side,=20
interpersonal categories, but relatively low on the left&shy;side, =
intellectual=20
categories.<BR><BR>This right&shy;side, left side differential slope has =
caused=20
us to suspect that, although the TeamView behaviors do cluster in =
several varied=20
categories as indicated by factor analytic studies, the behaviors =
fundamentally=20
fall into two broad categories: intellectual behaviors and interpersonal =

behaviors.<BR><BR>To test this hypothesis we forced an orthogonal,=20
two&shy;factor solution on the ratings in our TeamView data base. The=20
two&shy;factor solution did indeed identify an intellectual and an =
interpersonal=20
cluster as we anticipated. In examining the factor solution, we were =
interested=20
in determining within each cluster or factor which behaviors were most =
closely=20
connected to the other behaviors in the cluster. To do this, we simply=20
identified the behaviors with the highest factor loadings (or =
correlations) with=20
each factor. Table 2 shows the top three line&shy;up for each =
factor.</P>
<P></P>
<P>
<CENTER>
<TABLE border=3D1>
  <TBODY>
  <TR>
    <TD width=3D302 colSpan=3D2>
      <P><B>Table 2<BR>Top Three Behaviors in Each of Two =
Factors<BR>(Based on=20
      two-factor solution factor loadings)</B> </P></TD></TR>
  <TR>
    <TD width=3D151>
      <P><B>Intellectual Factor</B> </P></TD>
    <TD width=3D151>
      <P><B>Interpersonal Factor</B> </P></TD></TR>
  <TR>
    <TD width=3D151>
      <P>Planning for the future<BR>Generating new ideas<BR>Evaluating =
and=20
      acting on new ideas </P></TD>
    <TD width=3D151>
      <P>Listening<BR>Cooperating<BR>Maintaining relationships=20
</P></TD></TR></TBODY></TABLE></CENTER>
<P></P>
<P><B>Profiling the Consummate Team&shy;Player<BR><BR></B>We believe =
that the=20
behaviors shown in Table 2 offer insights into the behavioral skills =
that are=20
most likely to lead one's team-mates' to see one as a value&shy;added =
team=20
member. According to these results, the consummate team&shy;player is a =
person=20
who excels both as a listener and as a planner.<BR><BR>The indications =
are that=20
planning and listening are fundamentally important functions that =
contribute to=20
team success. The results indicate further that people who plan well are =
also=20
seen as skilled in generating new ideas and in evaluating and acting on =
new=20
ideas. People who listen well are considered also to be cooperative and =
as good=20
at maintaining relationships with other team members.<BR><BR>Inasmuch as =
the two=20
factors in Table 2 were derived from an orthogonal factor solution, we =
can=20
assume that being a good listener does not guarantee that one is a good =
planner;=20
nor does being a good planner guarantee that one is a good listener. =
These may=20
represent fundamentally different skill sets. To be viewed as effective =
across=20
the board, one must be skilled in both areas.<BR><BR>Apparently the=20
team&shy;player who garners the highest regard from teammates is one who =
listens=20
carefully to other teammates' views and concerns and then develops plans =
that=20
incorporate those views and concerns. In other words, the consummate =
team player=20
listens actively and then acts on what he or she has =
heard.<BR><BR><B>Style=20
Factors Contributing<BR>to Listening and Planning =
Skills<BR><BR></B>These=20
results seem simple and straight&shy;forward. However, any additional=20
information that can be brought to bear on the identified pivotal team =
skills=20
should be useful to those who are struggling to improve their =
performance in the=20
eyes of teammates.<BR><BR>To probe further into the dynamics of planning =
and=20
listening skills, and to paint a more complete portrait of =
team&shy;players who=20
are viewed as possessing these skills, we turned once again to our =
TeamView/360=20
data base. This time we examined a smaller sample drawn from the =
data&shy;base=20
on whom we also had information from other assessments in addition to=20
TeamView/360.<BR><BR>In particular, we looked at a sample of 312 =
individuals who=20
had been assessed with the Decision Dynamics Decision Style assessment =
series=20
(Driver, Brousseau, and Hunsaker, 1993).These assessment tools are =
designed to=20
assess habits of decision&shy;making that people develop through both=20
socialization and work experience.</P>
<P>
<CENTER>
<TABLE border=3D1>
  <TBODY>
  <TR>
    <TD width=3D624 colSpan=3D5>
      <P><B>Table 3<BR>Decision Style Model</B> </P></TD></TR>
  <TR>
    <TD width=3D468 colSpan=3D3>
      <P><B>Information Use</B> </P></TD>
    <TD width=3D150>
      <P></P></TD>
    <TD>
      <P></P></TD></TR>
  <TR>
    <TD width=3D156>
      <P><B>Minimal to Moderate<BR>Information Use</B><BR></P></TD>
    <TD width=3D312 colSpan=3D2>
      <P><B>Maximizing Information Use</B> </P></TD>
    <TD width=3D150>
      <P></P></TD>
    <TD>
      <P></P></TD></TR>
  <TR>
    <TD width=3D96>
      <P><B>Uni-Focus</B> </P></TD>
    <TD width=3D156>
      <P><B>Decisive<BR><BR></B>Efficient<BR>Bottom-line=20
      oriented<BR>Candid<BR>Terse<BR>Loyal </P></TD>
    <TD width=3D162>
      =
<P><B>Hierarchic<BR><BR></B>Serious<BR>Analytic<BR>Methodical<BR>Quality-=
oriented<BR>Logical<BR>Visionary=20
      </P></TD>
    <TD width=3D150>
      =
<P><B>Systemic<BR><BR></B>Serious<BR>Contemplative<BR>Complex<BR>Global=20
      thinker<BR>Multiple high priorities </P></TD>
    <TD>
      <P></P></TD></TR>
  <TR>
    <TD width=3D96>
      <P><B>Multi-Focus</B> </P></TD>
    <TD width=3D156>
      =
<P><B>Flexible<BR><BR></B>Adaptable<BR>Intuitive<BR>Sociable<BR>Agreeable=
<BR>Changeable<BR>Humorous=20
      </P></TD>
    <TD width=3D162>
      =
<P><B>Integrative<BR><BR></B>Analytic<BR>Exploratory<BR>Creative<BR>Toler=
ant<BR>Diverse=20
      interests </P></TD>
    <TD width=3D150>
      <P></P></TD>
    <TD>
      <P></P></TD></TR>
  <TR>
    <TD width=3D624 colSpan=3D5>
      <P>Adapted from Driver, M.J., Brousseau, K.R. &amp; Hunsaker, P.L. =
<I>The=20
      Dynamic Decision Maker</I>. Jossey-Bass, San Francisco: 1993.=20
  </P></TD></TR></TBODY></TABLE></CENTER>
<P></P>
<P>The Dynamic Decision Style model defines five fundamentally different =
styles=20
of decision making based on:<BR><BR>Information use: the amount of =
information=20
that a person is generally inclined to use as a matter of habit when =
making=20
decisions.<BR><BR>Solution focus: a person's propensity to develop=20
uni&shy;focussed solutions or decisions (i.e., decisions that are =
clearly=20
defined and stable or fixed) vs. multi-focussed solutions or decisions =
(i.e.,=20
decisions that possess multiple and changeable parts).<BR><BR>The basic =
style=20
model and behaviors characteristic of each of the five styles are shown =
in Table=20
3.<BR><BR>Dynamic Decision Style assessments produce scores on each =
style which=20
indicate the estimated frequency with which an individual uses that =
style. Based=20
on these scores, the assessment identifies a primary style (style used =
most=20
frequently) and a secondary style (style used next most frequently). The =

assessment series includes two instruments: the <I>Driver Decision Style =

Exercise</I> and the<I> Driver&shy;Streufert Complexity Index</I>. In =
our=20
examination, we concentrate principally on <I>Driver Decision Style =
Exercise</I>=20
assessment scores, through which we measure one's operating style or =
natural=20
decision style.<BR><BR>To identify styles most closely associated with =
the two=20
clusters of TeamView/360 factors, we computed two indices from TeamView =
scores.=20
One consisted of each individual's mean score on both planning for the =
future=20
and generating ideas. The other consisted of each individual's mean =
score on=20
both listening and cooperating. These two computed indices should =
indicate how=20
effective an individual is perceived to be on each of the two pivotal =
team skill=20
sets.<BR><BR>Our next step was to contrast the decision style profiles=20
of:<BR><BR>The 50 individuals (of the 312) with the highest scores on =
the=20
listening/cooperating factor with the 50 individuals with the lowest =
scores on=20
this factor.<BR><BR>The 50 individuals with the highest scores on the=20
planning/generating new ideas factor with the 50 individuals with the =
lowest=20
scores on this factor.<BR><BR><B>Listening/Cooperating Decision Style=20
Profile<BR><BR></B>T&shy;tests comparing the means of the highest and =
lowest 50=20
individuals on the listening-cooperating factor showed statistically =
significant=20
(p &lt; .05, one&shy;tailed) higher scores on the Integrative operating =
style=20
for the top scoring group. Interestingly, however, analyses of primary =
styles=20
did not show that the high and low listening/cooperating groups differed =

significantly in the frequencies of their primary operating styles. In =
other=20
words, simply having a primary Integrative operating style does not =
necessarily=20
lead to a good TeamView/360 score on the listening/cooperating=20
factor.<BR><BR>Examination of our results indicates that individuals =
with=20
primary decision styles other than integrative have just as good a shot =
at being=20
seen as effective listeners and cooperators as do persons whose primary =
styles=20
are Integrative. Apparently, more important than one's primary style is =
the=20
absolute level of Integrativeness in one's profile. That is, a person =
can have a=20
primary style quite different from Integrative, such as the =
action&shy;oriented,=20
fast moving Decisive style, and be seen as a good listener <I>as long as =
that=20
person is able to shift into the Integrative style =
situationally.<BR><BR></I>We=20
consider this to be an important finding. Individuals do not need to be =
uniform=20
in their decision style profiles to be effective at =
listening/cooperating. The=20
only requirement is that the Integrative style be represented in an =
individual's=20
overall repertoire of styles. We now have solid evidence that good =
listeners and=20
cooperators do not need to be carbon copies of each other.<BR><BR>Why =
might the=20
Integrative style be needed in one's style profile? We believe this is =
because=20
the Integrative style seeks information; therefore, when using the =
Integrative=20
style, people are naturally inclined to listen for useful information =
when=20
others speak. Moreover, the Integrative style, as a multi&shy;focussed =
style,=20
values different points of view. Therefore, when in the Integrative =
mode, one is=20
likely to react positively to teammates' ideas, even when those ideas =
differ=20
from one's own. This particularly seems likely to account for the =
association=20
between the Integrative style and TeamView/360 scores on=20
cooperation.<BR><BR><B>Planning/Idea Generating<BR>Decision Style=20
Profile<BR><BR></B>T&shy;tests comparing the means of the highest and =
lowest 50=20
individuals on the planning/generating new ideas factor showed =
marginally=20
significant (p &lt; .05, two&shy;tailed) higher scores on both the =
Hierarchic=20
operating style and on the Integrative operating style for the top =
scoring=20
group. A composite score of both Hierarchic and Integrative style scores =
showed=20
a clearly statistically significant (p &lt; .05, one&shy;tailed) =
difference when=20
contrasting the high planning/generating new ideas group with the low=20
group.<BR><BR>Here again, however, individual's primary decision styles =
did not=20
clearly differentiate the high and low scoring groups on planning and =
idea=20
generation. A slight difference did show up in favor of having a primary =

Hierarchic style, but the differences were not significant=20
statistically.<BR><BR>The indications are that, as was the case with =
listening=20
and cooperating, it is not so important which style a person uses =
primarily as=20
long as one has the capacity to shift situationally into the Hierarchic =
and=20
Integrative styles.<BR><BR>These results seem reasonable and provide =
clues=20
indicating why some individuals are seen as effective in planning for =
the future=20
and in generating new ideas. Both, the Hierarchic style and the =
Integrative=20
style, are information maximizing styles. Both, tend to look at the big =
picture=20
when making decisions.<BR><BR>The Hierarchic style eventually narrows =
decisions=20
down to a clear cut course of action and has been found in other studies =
to be=20
associated with the development of clear, long&shy;range courses of =
action. The=20
Hierarchic style also is expected to use plans actively to guide work =
activities=20
once the plans have been put in place. Moreover, Individuals whose style =

profiles include sizeable amounts of the Hierarchic style generally are =
seen by=20
others as confident, committed, and well-organized -- qualities that in=20
reasonable quantities could inspire confidence in other =
team-mates.<BR><BR>The=20
Integrative style is more open and exploratory, and has been associated =
in other=20
studies with creativity (see Driver, Brousseau, and Hunsaker, 1993) and =
this=20
seems to account for the association with TeamView/360 scores on =
generating new=20
ideas. Accordingly, to be considered an effective planner and generator =
of=20
ideas, our results indicate that one needs to have both of these =
information=20
maximizing styles in one's style repertoire.<BR><BR><B>Zeroing-In on =
High=20
Leverage<BR>Team&shy;Skills Development Strategies<BR><BR></B>We believe =
that=20
our findings offer important clues about the ways in which people can =
most=20
profitably direct their efforts to develop team skills. Most notably, =
the=20
findings are <I>positive</I> in the sense that they indicate what =
individuals=20
<I>should</I> do if they wish to be team-players, instead of focussing =
on what=20
individuals should not do. They clearly suggest pivotal Thou Shalts for=20
team-players.<BR><BR>That listening should show up on the inter-personal =
side as=20
the most central behavior, in-fluencing how individuals are viewed by=20
team-mates, makes a good deal of sense. Most people seem to find it =
extremely=20
satisfying to see that other people are interested in what they have to =
say and=20
have actually made the effort to listen to and understand them. Openly =
listening=20
is an acknowledgment of the value of another person.<BR><BR>Although it =
may be=20
possible to listen well, but nonetheless to not cooperate, it is highly =
unlikely=20
that one could cooperate without listening. After all, one must actually =
know=20
what others want in order to cooperate with their =
wishes.<BR><BR>Together,=20
listening and cooperating skills appear to make a powerful combination =
of allied=20
talents that help to hold a team together and give it a sense of =
cohesion. Of=20
the two, listening seems to be the more straight-forward skill. Much has =
been=20
written about active-listening, and one can attend courses and workshops =
on this=20
particular topic.<BR><BR>Our findings also give insights about the =
underlying=20
personal styles and habits that support effective listening. The =
Integrative=20
style is one that values information and exploration. When operating in =
the=20
Integrative style, people are most inclined to feel the itch of general=20
curiosity that in turn will lead them to pay attention to and actively =
consider=20
what others have to say. If someone says something surprising or =
something that=20
conflicts with one's own view, Integrative curiosity will naturally lead =
one to=20
explore further and deeper another person's thinking in order to =
understand=20
better the person's point of view.<BR><BR>In fact, when in Integrative =
mode,=20
people are likely to be attracted to diverse and conflicting viewpoints, =
and are=20
unlikely to summarily reject others' ideas or to focus their attention =
on=20
defending a particular position. Nor will they simply drop one idea in =
favor of=20
another. Rather, they are most likely to try combining or building on =
different=20
ideas to create a new idea.<BR><BR>This style link to effective =
listening is an=20
important one. From our work, we know that people can modify and develop =
their=20
styles. So, efforts to develop an Integrative component to one's styles =
should=20
broadly result in improvements in how team-mates view an individual as a =

team-mate, not just as a listener, but more broadly across the spectrum =
of=20
interpersonal behaviors.<BR><BR>In working with people to develop =
team-player=20
skills, we have found that simply gaining insights into one's own styles =
has a=20
broadly beneficial result. People often see for the first time how their =
image=20
in other peoples' eyes is being shaped by their own behavioral =
tendencies,=20
rather than merely being the outcome of situational circumstances and =
others'=20
flawed perceptions. This often provides the "big picture" that people =
need to=20
better develop and manage their behavioral skills.<BR><BR>Learning to =
move into=20
the Integrative style, as situations warrant, can help an individual =
make the=20
transition from being seen as a hard-core, hold-out for the old ways to =
being a=20
competent and valued team-mate.<BR><BR>On the intellectual side of the=20
team-player picture, we see that the Integrative style pays some =
dividends here=20
also. But, in this case, it isn't alone. The allied, information =
maximizing, but=20
more focussed and methodical style, Hierarchic, also contributes to =
one's image=20
as a planner and generator of ideas. The key seems to be information =
use. Both=20
the Integrative and the Hierarchic styles are inclined to think things =
through=20
and to consider long-range issues. Consequently, their plans are likely =
to take=20
into account numerous considerations and to have value as short-run and =
long-run=20
guides for individual and team efforts.<BR><BR>Most likely, the =
Integrative=20
style supports the initial idea generation and exploratory stage of =
planning,=20
while the Hierarchic style comes into play during the formulation of =
specific=20
goals and implementation plans.<BR><BR>Here again, these styles can be =
developed=20
and used consciously, by team-players who not only want to perform well=20
interpersonally, but also intellectually. Once people gain insights into =
their=20
own styles, they can begin to see how they may need periodically to =
absorb more=20
information than they might naturally be inclined to do, and to spend a =
bit more=20
time than usual considering what implications the information has =
regarding=20
future objectives and strategies.<BR><BR><B>The Well-Balanced,<BR>High=20
Performing Team-Player</B>.<BR><BR>As we mentioned earlier, we often =
find that=20
people who are rated highly by team-mates on the right-side, =
interpersonal=20
behaviors frequently are rated lower on the left-side, intellectual =
behaviors,=20
and people who are rated high on the left often are rated low on the =
right. Our=20
findings indicate clearly how individuals can balance their profiles at =
a high=20
level.<BR><BR>Listening and planning are not necessarily linked or =
related, but=20
they easily can be. At the most basic level, all one has to do is to =
listen=20
actively and carefully to what others have to say and, then, to make a =
special=20
point of incorporating others' ideas into one's plans. This would link =
listening=20
and planning in a powerful way - one that is virtually guaranteed to =
boost one's=20
image and one's objective performance as a team-player.<BR><BR>We feel=20
optimistic that team-skills development strategies aimed at facilitating =

individuals' listening and planning skills and at linking the two skill =
sets=20
will prove to yield high returns in team development. People need not be =
left in=20
the dark about what it means to be an effective team-player, nor need =
they be=20
left with a dis-torted and lop-sided picture of a good team-player. =
There=20
clearly are some sharply defined Thou Shalts: listen actively and =
actively=20
incorporate what you have heard into your=20
plans.<BR><BR><B>References<BR><BR></B>Brousseau, K.R. =
TeamView/360<SUP>TM</SUP>=20
and the Individual Behavior Questionnaire: Psychometric Properties. =
Agoura=20
Hills, CA: Advanced TeamWare Publishing, Inc. 1994.<BR><BR>Driver, M.J., =

Brousseau, K.R., and Hunsaker, P.L. <I>The Dynamic Decision Maker</I>. =
San=20
Francisco: Jossey Bass Publishers, 1993.</P></BODY></HTML>

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------=_NextPart_000_0000_01C45E86.622866A0--
